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Domain Of Anguish - Trench Tank (TT) - PoV

Domain Of Anguish - Trench Tank (TT) - PoV






(Optional) Infiltrator's Armor for Gloom Cave (Same as normal armor, but with Infiltrator's Insignas instead of Blessed).

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City: grab the patrols as they are wandering around and pull up the rock and back down so the Tuk can maybe get into the ball, once balled the seeder should direct seed u since u do not have bonds, once spike is done, go get bonds from the EMO and get ready to pull Inner City ball, once pull Inner City ball try to the casters on top of the tuks, once ball is done go get ready to pull 1st group on Veil with the MLK


Veil: 360+Dervish Underlord:

Pull each wave with MT onto whoever walls usually EMO walls 1-2-5, TT waves 3 and 4 and Monk walls 6th (last) after 360, recall the MLK and grab all groups + Dervish Underlord depending on timing, once u aggro the lord pull down and use Dark Escape once u see him fully break put an SoH and/or recall out, once Lord is dead put recall on MLK again and pull the groups out of the way so IAU and MLK can run down, once done with Derv Hill run down and pop trench then monk lord trench while the MLK grabs the first group of gloom trench, once Monk Trench is popped use SoH and DC to a caster and wait for the MLK to have all the groups, stance out and grab the lord as fast as possible, Note: depending on patrol timing u can either SoH Pull or Recall the MLK break and pull again, once MLK kills lord go pull the back trench patrol far enough with an SoH once stanced out get ready for cave


Gloom: trigger cave once team says u can trigger, a little note for patrol timings u want to SoH + DC when u have sanities on u, ask if the team is killing the last 2 groups, once said u can ball the mobs for team to spike. once spike is done take quest when MT pings Shadow Form and recall the TK so he/she can slingshot u to quest giver faster, once u take both quest, just run to get Gloom Chest and head to Foundry with team.

Foundry:

Room 1: target the Vu, once balled use Death's Charge and help the MT block the the patrols from moving, once Rages and Despairs spawn stand with the MT to help block and so PI triggers damage on the Rages to kill fast

Room 2: Dagger the Ki until it dies and prepare for room 3

Room 3: try and ball the twebs are dream riders in a 45 degree angle for team to spike on

Room 4: u can either pull each group toward the gate to 3rd room or push pull to 5th room gate

Room 5 (Final): Grab the patrols so the MLK can run past and put SoH + Recall near the snake NPC once u see the first 2 snakes are taken stance out and take the snake dont cancel recall until the snake is out of aggro range

Fury Ball: lay an SoH on the tip of the bone and walk sideways until u see the komalies line up correctly with the Ki's and Fury himself, stance out when u see the ball is somewhat nice and team will spike fury and kill then DoA is complete.

Notes: if u finish Gloom last u will only have to pop the Monk Lord Patrol and become the stone for the IAU since they will not need a stone

Trench

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