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Average Hunter Damage increase at:
215% Hunter, 215% Headshot, 675% Crit, 180% Fire
1,6 = Charged Factor (lower with added abilities/engravings)
1. 100% Crit Damage at full Health
+79k damage (10.000 * (1 + 2,15 + 1,8) * 1) * 1,6
2. 40% Fire Damage
+63k damage (10.000 * 0,4 * (1 + 2,15 + 6,75) * 1,6
2. 50% Crit Damage
+40k damage (10.000 * (1 + 2,15 + 1,8) * 0,5) * 1,6
3. 50% Headshot Damage
+40k damage (10.000 * (1 + 2,15 + 1,8) * 0,5) * 1,6
5. 24% Hunter Damage
+38k damage (10.000 * 0,24 * (1 + 2,15 + 6,75) * 1,6
6. 20% Hunter Damage
+32k damage (10.000 * 0,2 * (1 + 2,15 + 6,75) * 1,6
7. 10% All Damage
+16k damage (10.000 * 0,1 * (1 + 2,15 + 6,75) * 1,6
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